![]() ![]() Deleting the game comps loses all your progress in those mods, so we need a new solution that isn't a hacky mess to deal with it. This currently doesn't save Game Components from mods like Rimatomics or Melee Animations, causing all research in those research trees, and other things, to crash the game. We had to scrap planet travel as a a mechanic, and revert to Save Our Ship 1's way, which just loads your ship into a New Game from the scenario editor. #2 - RimWorld vanilla has changed the way save files work many times, and 1.4 was the final nail in the coffin for saving ships. The solution is tedious and a performance issue. Until we come up with an alternative we can't release the mod outside of the experimental version on steam, as those old ship, hundreds of them which would need to be resaved, will break. We made our own solution but SonicTHI rejected it and went back to the old dependency. #1 - The Github version relies on a version of Wall Lights that not every user agrees with using. Fully playable, stable, and has minimal bugs left in the experimental features (it will never be 0 bugs, even once released on Steam.) It has been updated by SonicTHI, one of the community curators, for the past year with major changes and improvements to almost every system. To ensure it is updated and maintained vs regular vanilla updates, we need modders in the community to work on it. If you need the steam version of SOS2 for Rimworld 1.0, 1.1, 1.2, 1.3 - this file will still work for you just fine. ![]()
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